Ali Tayefeh
Ali Tayefeh3D Artist
Game Asset Production,
Animation and 3d Visualization

Skills

Hard-Surface 3D Modeling

Organic 3D Modeling (Sculpting)

Lighting

Texturing

Shader Development

Level Designing

Framing Composition

Color Composition

Post-Processing & Color Grading

Motion & Animation

Rigid Body Simulation

Soft Body Simulation

CFD Simulation

Product Presentation

Software

Unreal Engine

Blender

3Ds Max

Marvelous Designer

Zbrush

Rizom UV

Substance 3D Sampler

Substance Painter

V-Ray / Corona

Lumion / Twinmotion

Photoshop

Premiere

After Effects

About

Highly Motivated 3D Artist with professional experience in 3d modeling and visualization since 2010.
I am proficient in Unreal Engine, 3Ds Max, Zbrush, Substance Painter and Passionate about creating interactive virtual environments and props that bring stories to life.
I want to improve my knowledge and understanding of the most recent innovations in game development in order to leave my mark as an artist capable of making the world a better place.

Education

Bachelor Of Arts (B.A.) in Architecture (Sep 2019)

Islamic Azad University Central Tehran Branch, Tehran

GPA Of 3.59 (16.96/20) And 3.80 Thesis (18.50/20)

Extracurricular Activities:

  • Instructing courses and workshops of V-Ray in university.
  • Collaborating with my supervisors on designing and modeling architectural compositions for actual projects during my studies.

High-School Math and Physics (Jun 2012)

Jahan Ara, Tehran

GPA Of 3.62 (17.16/20)

Work Experience

CO-Founder, 3D Artist (July 2017 – Present)

Horizon Studio, Tehran, Iran

Responsibilities:

  • Creating 3D assets and virtual objects for Unreal Engine marketplace.
  • Supervising and coaching interns and employee training.
  • Combined technical and artistic abilities to accomplish challenging visualization objectives.
  • Created over 10 projects from scratch, including environment, lighting and material development.

3D Architectural Visualizer (Aug 2016 – Sep 2017)

Emarat-e-Khorshid, Tehran, Iran

Responsibilities:

  • Produced 3D assets for exterior scenes.
  • Adhered to quality and service standards to support operational goals.
  • Worked with coworkers to complete tasks.

3D Generalist and Interior designer (Jul 2015 – Dec 2016)

Decorisa, Tehran, Iran

Responsibilities:

  • Advised client on interior design factors, such as space planning, furnishing, equipment and color coordination.
  • Took several photos of various furniture objects and use it as reference for 3D modeling purposes.
  • Created various textures using Photoshop for 3D assets.

3D Architectural Visualizer (Oct 2013 – Jul 2015)

Harmonic Trend, Tehran, Iran

Responsibilities:

  • Adhered to quality and service standards to support operational goals.
  • Produced 3D assets for exterior scenes.

3D Generalist (Oct 2012 – Sep 2013)

Special House Gallery, Tehran, Iran

Responsibilities:

  • Conceptualized visuals based on requirements.
  • Planned presentation of materials, products and services.

Certificates

  • V-Ray Certified Professional (Apr 2018)

Skills

Hard-Surface 3D Modeling

Organic 3D Modeling (Sculpting)

Lighting

Texturing

Shader Development

Level Designing

Framing Composition

Color Composition

Post-Processing & Color Grading

Motion & Animation

Rigid Body Simulation

Soft Body Simulation

CFD Simulation

Product Presentation

Software

Unreal Engine

Blender

3Ds Max

Marvelous Designer

Zbrush

Rizom UV

Substance 3D Sampler

Substance Painter

V-Ray / Corona

Lumion / Twinmotion

Photoshop

Premiere

After Effects